Colonel Croesus: Flip 5

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The paths and waypoints assigned by the Remark Commanders this flip, radiate into the darkness like a toadstool’s mycelium. Acutely aware that the clock is ticking, Croesus and Co. are out to safe one subterranean chamber (‘LEAD’) and examine/subdue one other (‘ZINC’) from a number of angles.

(Colonel Croesus is an open-to-all recreation of Fight Mission: Fortress Italy wherein Allied forces are orchestrated by commenters whereas German items are laptop managed. Every day by day flip covers one minute of WeGo motion. For a state of affairs define and accounts of earlier turns, click on right here)

The infantry assault at LEAD makes Massive Joe proud (not that he reveals it, in fact). One grenade neutralises what stays of the Pak crew…

…one other offers with a inclined rifleman half-hidden by tools crates. Corpse-strewn and reeking of cordite, LEAD is ours!

On the different finish of the column ff tunnel, issues don’t go fairly as easily.

Bear in mind the foe noticed final flip close to the ZINC shack, moments after Crabmeat 2’s shut shave with a Panzerfaust? Corporal Wooden glimpses him by way of the murk at T+8, fires, and misses. Nemchik, now unbuttoned, would love to affix in, however, for the second, the billowing mud cloud prevents him.

Obscurants aren’t a problem for the Autoblinda 41. As Belinda turns the nook into the ff tunnel, her commander, Rely Casari, spots each the presumed Panzerfaustist and one thing a bit bulkier. Instantly, the halftrack begins reversing and the primary weapons of each automobiles twitch into alignment. Which indignant abode will hearth first?

Neither! At T+30 the duel is rudely interrupted by a Panzerfaust launch. The warhead’s origin is indicated with an asterisk on the above picture. The goon on the fitting wasn’t concerned.

For a second it seems Belinda has obtained away with it. Launched at too low an angle, the formed cost misses armour plate, and detonates underneath the Rely’s conveyance. The crew are completely unscathed. Sadly, the identical can’t be mentioned for the Autoblinda’s wheels and drive shaft. Our armoured automotive is now a metal pillbox.

Vengeance for this act of vehicular vandalism is swiftly disbursed. Crabmeat 2 notices Belinda’s attacker and fells him with a burst of MG hearth.

Smoke remains to be curling from the muzzle of the coaxial Browning when the halftrack gunner decides to complete the job the slain tank hunter began. 20mm cannon shells glitter Belinda’s bow, killing the ahead driver and gunner immediately, and wounding the rear driver and Rely Casari.

With no LoS to the Sd.Kfz, Crabmeat 2 does what she will be able to to help the Italians. She eliminates the enemy grunt close to the westernmost sandbag wall with a well-aimed 75mm HE shell.

Daubing the Autoblinda’s turret flank with a vivid crimson stripe as he bails, the rear driver joins the Rely on the bottom subsequent to their stricken mount. Unexpectedly, the pair then determine to move eastward relatively than northward. The chosen escape route means the Italians break LoS with the halftrack rapidly, however unwittingly put themselves within the Line of Hearth of one other enemy unit…

…two submachinegunners lurking within the shadows circa gg18. The pistols versus Maschinenpistolen gunfight ends predictably.

The state of affairs on the finish of Flip 5:

The Remark Commanders have misplaced an armoured automotive however gained a tank destroyer, a tracked flamethrower, a halftrack, and an infantry squad.

LEAD seems to be enemy-free.

Belinda’s killer was final seen reversing in a south-westerly path.

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