UPDATE 4pm UK: CD Projekt Crimson’s joint CEO Adam Kiciński has apologised after describing Cyberpunk 2077’s crunch as “not that unhealthy”.
In an e-mail to workers this afternoon, shared on Twitter by Bloomberg’s Jason Schreier, Kiciński mentioned he had been “demeaning and dangerous”, and that his phrases weren’t simply “unlucky” however “totally unhealthy”.
Wow, CD Projekt Crimson’s Adam Kici?ski simply despatched out an e-mail to workers (handed to me) apologizing for these feedback. “I had not wished to touch upon crunch, but I nonetheless did, and I did it in a demeaning and dangerous means… What I mentioned was not even unlucky, it was totally unhealthy.”
— Jason Schreier (@jasonschreier) October 29, 2020
Kiciński had made his unique feedback in a name with traders – the primary time the studio had acknowledged the sport’s crunch since its last-minute delay was introduced earlier this week. Extra on that in our unique story, beneath.
ORIGINAL STORY 11am UK: Cyberpunk 2077’s newest delay – to 10th December – was attributable to points with the sport’s current-gen console builds, developer CD Projekt Crimson has mentioned.
Further “optimisation” work was nonetheless mandatory on the PlayStation four and Xbox One variations of Cyberpunk 2077, CD Projekt Crimson instructed traders final night time, and it was this which had precipitated the sport’s launch to shift again but once more.
“The sport is prepared for the PC and runs nice on the next-gen consoles, and might be shipped on the scheduled date on these platforms,” CD Projekt Crimson joint CEO Adam Kiciński mentioned.
“Nonetheless, although the sport has been licensed on the present gens by each Sony and Microsoft, some very ultimate optimisation processes for such an enormous and complicated sport require a little bit of extra time.”
There was no suggestion of splitting the sport’s launch date.
The delay was introduced in an announcement that made no point out of the prolonged work hours which are presently necessary for some workers members now crunching till the top of the undertaking.
Final night time, Kiciński described the state of affairs as “not that unhealthy” because it solely affected some members of workers and never others. Here is the total quote:
“Concerning crunch; really, it isn’t that unhealthy – and by no means was. In fact it is a story that has been picked up by the media, and a few folks have been crunching closely, however a big a part of the group shouldn’t be crunching in any respect since they’ve completed their work; it is principally about Q&A and engineers, programmers – but it surely’s not that heavy; after all, will probably be prolonged a bit, however now we have suggestions from the group; they’re pleased in regards to the further three weeks, so we do not see any threats concerning crunch.”
On Twitter this week, Bloomberg journalist Jason Schreier said he had spoken to a CD Projekt workers member who had labored greater than 100 hours prior to now seven days.
When requested if future CD Projekt Crimson tasks could be affected in the same means, Kiciński mentioned no, and gave a few examples. The studio’s upcoming multiplayer Cyberpunk 2077 undertaking – not anticipated till after 2021 – already had “preliminary prototypes” up and operating. After that, future video games will doubtless be next-gen solely – which means the problems confronted with Cyberpunk 2077’s cut up technology launch hopefully will not be repeated.
“Concentrating on future releases – in all probability – only for next-gen will assist rather a lot,” Kiciński concluded. “We’re releasing a sport which is, to be trustworthy, a next-gen sport, and we’re getting ready it for pretty previous machines, which poses sure distinctive challenges that will not happen in future tasks – at the very least within the subsequent one.”
Yesterday, CD Projekt Crimson appealed for folks to cease sending the studio loss of life threats in response to this week’s delay.