Final month, you will have noticed a brief clip of a rhythm-FPS throughout your Twitter travels, which went viral after developer Dan Da Rocha determined to share the crew’s progress. Given it racked up over 15ok likes, I believe it is protected to say it struck a chord with viewers: and it is now being made right into a fully-fledged recreation referred to as Gun Jam.
The rhythm-FPS, which is being developed by Jaw Drop Video games (recognized for the QUBE video games), requires gamers to shoot on the beat – as indicated by a Dance Dance Revolution-style stream of diamonds within the centre. It is a fairly distinctive core mechanic, and offers the participant with a transparent visible for nailing the timing.
“We lastly determined to disclose what we had within the making and I used to be correctly blown away with the superb response that adopted,” Da Rocha mentioned in a press launch. “The core mechanics undoubtedly have their challenges however I am happy with the crew for pulling collectively and problem-solving to attain the imaginative and prescient.”
Whereas there’s at the moment no launch date, you possibly can have a browse of the Steam web page and add it to your wishlist over right here.
Here is a Rhythm FPS recreation we have been messing round with. It has been fairly enjoyable to work on up to now! ?#screenshotsaturday #gamedev #madewithunreal pic.twitter.com/leYq1aEb4l
— Dan Da Rocha (@DanDaRocha) April 18, 2020
Surprisingly sufficient, one other rhythm-FPS has popped up over the previous couple of days, as BPM: Bullets Per Minute was introduced yesterday. This one seems a bit of nearer to Doom in fashion, albeit with firefights choreographed to a beat. It is also bought roguelike options within the type of randomly-generated dungeons, together with motion mechanics reminiscent of double-jumping and dodging to evade enemies. This one appears a bit of additional by means of the event course of, and is scheduled for launch on Steam this August, adopted by consoles this winter (through Gematsu).
Personally, I am not going to complain about this sudden glut of rhythm-FPS video games combining my two favorite genres. The extra the merrier, please.