Mutations and Evolutions Checklist – Maneater Wiki Information – IGN

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Final Edited:

Evolutions are available in many sorts and varieties, and might be collected in varied methods, together with:

  • Finishing story occasions, like defeating bosses
  • Defeating Apex Predators lured out by finishing Inhabitants Management missions in every area.
  • Gaining new Infamy Ranks by attacking people till Bounty Hunters seem, and destroying their boats till a named Bounty Hunter seems – and summarily devouring them.
  • Finding each Landmark in every area you discover.

Most Evolutions fall into one in every of three units, in addition to a handful of organ evolutions that may be swapped out as wanted if you find yourself resting in your Grotto.

For extra data on every Evolution, see the listing beneath or bounce to a bit to study its skills, improve prices, and the best way to acquire them.

Bone Set Bio-Electrical Set Shadow Set
Bone Tooth Bio-Electrical Tooth Shadow Tooth
Bone Fins Bio-Electrical Fins Shadow Fins
Bone Physique Bio-Electrical Physique Shadow Physique
Bone Tail Bio-Electrical Tail Shadow Tail
Bone Head Bio-Electrical Head Shadow Head
Organs
Superior Sonar Hearty Amphibious
Protein Digestion Mineral Digestion Fats Digestion
Adrenal Gland Mutagen Digestion Strengthened Cartilage
Subliminal Evasion Brutal Muscle mass

The Bone Set is gained by defeating Apex Predators within the completely different areas of Port Clovis. It’s a set designed for max effectiveness in opposition to hunters and their boats, and boasts unimaginable harm resistance, in addition to superior ramming pace and harm in opposition to boats, permitting you to make fast work of incoming hunters.

  • Set Bonus: Harm Discount (+1/+3/+6/+10)

Bone Tooth[[[[edit]

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  • Obtained by: Defeat the Lifeless Horse Lake Apex Barracuda

This evolution permits you to rend metal and maintain on to the slipperiest prey.

Tier 1 Stats Tier 2 Stats (8,000 Minerals) Tier Three Stats (10,000 Minerals) Tier Four Stats (12,000 Minerals, 175 Mutagen) Tier 5 Stats (14,000 Minerals, 350 Mutagen)
+5% Thrash Harm +10% Thrash Harm +15% Thrash Harm +20% Thrash Harm +25% Thrash Harm
+12% Boat Chunk Harm Bonus +24% Boat Chunk Harm Bonus +36% Boat Chunk Harm Bonus +48% Boat Chunk Bonus Harm +60% Boat Chunk Harm Bonus

Bone Fins[[[[edit]

  • Obtained by: Defeat the Golden Shores Apex Mako

This evolution turns you in a spinning bone-bladed blender of destruction.

Tier 1 Stats Tier 2 Stats (8,000 Minerals) Tier Three Stats (10,000 Minerals) Tier Four Stats (12,000 Minerals, 175 Mutagen) Tier 5 Stats (14,000 Minerals, 350 Mutagen)
+3% Harm Resistance,

+3% Ramming Harm

+6% Harm Resistance,

+6% Ramming Harm

+9% Harm Resistance,

+9% Ramming Harm

+12 Harm Resistance,

+12% Ramming Harm

+15% Harm Resistance,

+15% Ramming Harm

On Evade:

30 Harm to something inside 1m,

+10% Harm Resistance

On Evade:

35 Harm to something inside 1.25m,

+12% Harm Resistance

On Evade:

40 Harm to something inside 1.5m,

+14% Harm Resistance

On Evade:

45 Harm to something inside 1.75m,

+17% Harm Resistance

On Evade:

50 Harm to something inside 2m,

+20% Harm Resistance

Bone Physique[[[[edit]

  • Obtained by: Defeat the Sapphire Bay Apex Hammerhead Shark

When activated, this evolution offers you the Bone Crusher capacity. It’s recharged by biting or consuming creatures. The Bone Crusher capacity turns you right into a bone battering ram, permitting you to shatter boats like glass.

Tier 1 Stats Tier 2 Stats (8,000 Minerals) Tier Three Stats (10,000 Minerals) Tier Four Stats (12,000 Minerals, 175 Mutagen) Tier 5 Stats (14,000 Minerals, 350 Mutagen)
+Three Harm Discount,

+5% Mass,

+20% Ramming Harm,

+5% Harm Resistance

+Four Harm Discount,

+10% Mass,

+40% Ramming Harm,

+10% Harm Resistance

+5 Harm Discount,

+15% Mass,

+60% Ramming Harm,

+15% Harm Resistance

On Lunge:

40 Harm to something inside 2m,

+5% Lunge Pace,

+5% Max Pace,

+5% Accel Bonus,

+10% Ram Pressure Bonus,

+10% Crew Ejection Probability on Ram,

+5% Swim Pace

On Lunge:

45 Harm

+10% Lunge Pace,

+10% Max Pace,

+10% Accel Bonus,

+20% Ram Pressure Bonus,

+20% Crew Ejection Probability on Ram,

+10% Swim Pace

On Lunge:

50 Harm

+15% Lunge Pace,

+15% Max Pace,

+16% Accel Bonus,

+30% Ram Pressure Bonus,

+30% Crew Ejection Probability on Ram,

+15% Swim Pace

Bone Tail[[[[edit]

  • Obtained by: Defeat the Prosperity Sands Apex Nice White Shark

This evolution turns your tail right into a skull-crushing bone sledgehammer.

Tier 1 Stats Tier 2 Stats (8,000 Minerals) Tier Three Stats (10,000 Minerals) Tier Four Stats (12,000 Minerals, 175 Mutagen) Tier 5 Stats (14,000 Minerals, 350 Mutagen)
+30% Splash Harm,

+6 Tailwhip Harm,

+50% Tailwhip Pressure

+35% Splash Harm,

+12 Tailwhip Harm,

+100% Tailwhip Pressure

+40% Splash Harm,

+18 Tailwhip Harm,

+150% Tailwhip Pressure

+45% Splash Harm,

+24 Tailwhip Harm,

+200% Tailwhip Pressure

+50% Splash Harm,

+30 Tailwhip Harm,

+250% Tailwhip Pressure

+3% Harm Resistance,

+4% Ramming Harm

+6% Harm Resistance,

+8% Ramming Harm

+9% Harm Resistance,

+12% Ramming Harm

+12% Harm Resistance,

+16% Ramming Harm

+15% Harm Resistance,

+20% Ramming Harm

Bone Head[[[[edit]

  • Obtained by: Defeat the Caviar Key Apex Orca Whale

This evolution armors your head in an unbreakable bone helmet.

Tier 1 Stats Tier 2 Stats (8,000 Minerals) Tier Three Stats (10,000 Minerals) Tier Four Stats (12,000 Minerals, 175 Mutagen) Tier 5 Stats (14,000 Minerals, 350 Mutagen)
+8% Ramming Harm,

+30 Boat Crew Knockback Resist,

+20% Boat Crew Harm Resist

+16% Ramming Harm,

+35 Boat Crew Knockback Resist,

+25% Boat Crew Harm Resist

+24% Ramming Harm,

+40 Boat Crew Knockback Resist,

+30% Boat Crew Harm Resist

+32% Ramming Harm,

+45 Boat Crew Knockback Resist,

+35% Boat Crew Harm Resist

+40% Ramming Harm,

+50 Boat Crew Knockback Resist,

+40% Boat Crew Harm Resist

+10% Ram Pressure Bonus,

+3% Harm Resistance

+20% Ram Pressure Bonus,

+6% Harm Resistance

+30% Ram Pressure Bonus,

+9% Harm Resistance

+40% Ram Pressure Bonus,

+12% Harm Resistance

+50% Ram Pressure Bonus,

+15% Harm Resistance

The Bio-Electrical Set is gained by defeating the named Bounty Hunters you need to cope with as you improve your infamy – consuming people and triggering a search by close by hunters. The extra your infamy will increase, the extra firepower the hunters will carry to the combat. The Bio-Electrical Set is designed to make quick work of sea creatures and predators by electrifying close by opponents to stun them, leaving them susceptible to assault.

  • Set Bonus: Bio-Electrical Harm Bonus (+5%/+15%/+30%/+50%)

Bio-Electrical Tooth[[[[edit]

  • Obtained by: Attain Infamy Rank 1 and defeat Bayou Willy

This evolution launched {an electrical} cost every time you chunk, supplying you with lightning enamel.

Bites launch {an electrical} shock that that places stun counters on close by targets. When a goal has 10 counters, it is going to be shocked for a brief interval. A single stun counter is eliminated each Three seconds

Tier 1 Stats Tier 2 Stats (8,000 Fats) Tier Three Stats (10,000 Fats) Tier Four Stats (12,000 Fats, 175 Mutagen) Tier 5 Stats (14,000 Fats, 350 Mutagen)
On Chunk:

2 Harm

On Chunk: Four Harm On Chunk: 6 Harm On Chunk: Eight Harm
1 Stun Counter on something in 2m 1 Stun Counter on something in 2.5m 2 Stun Counters on something in 3m 2 Stun Counters on something in 3.5m

Bio-Electrical Fins[[[[edit]

  • Obtained by: Attain Infamy Rank 5 and defeat Ensign Tyler Dixon

This evolution turns you into lightning for a fraction of a second if you evade.

Evading will flip you into lightning and inflict harm, in addition to placing stun counters on close by targets. When a goal has 10 counters, they are going to change into shocked for a brief interval. A single stun counter is eliminated each Three seconds.

Tier 1 Stats Tier 2 Stats (8,000 Fats) Tier Three Stats (10,000 Fats) Tier Four Stats (12,000 Fats, 175 Mutagen) Tier 5 Stats (14,000 Fats, 350 Mutagen)
On Evade: Four Harm, 1 Stun Counters on something inside 3m On Evade: Eight Harm, 2 Stun Counters on something inside 3.5m On Evade: 12 Harm, 2 Stun Counters on something inside 4m On Evade: 16 Harm, Three Stun Counters on something inside 4.5m On Evade: 20 Harm, Three Stun Counters on something inside 5m
+100% Harm Resistance,

+30% Evade Pace

+40% Evade Pace +50% Evade Pace +60% Evade Pace +70% Evade Pace

Bio-Electrical Physique[[[[edit]

  • Obtained by: Attain Infamy Rank 6 and Defeat Butcher Boy Brady

When activated, this evolution offers you the Lightning Burst capacity. It’s recharged by damaging or consuming enemies.

The Lightning Burst cloaks you in a Lightning Aura, electrocuting something that comes close to. When lunging, you flip into lightning and inflict harm and stun counters on close by targets. When a goal has 10 Stun counters they are going to be shocked for a brief time period. A stun counter is eliminated each Three seconds.

Tier 1 Stats Tier 2 Stats (8,000 Fats) Tier Three Stats (10,000 Fats) Tier Four Stats (12,000 Fats, 175 Mutagen) Tier 5 Stats (14,000 Fats, 350 Mutagen)
+10% Projectile Harm Resistance,

+10% Electrical Harm Resistance

+15% Projectile Harm Resistance,

+15% Electrical Harm Resistance

+20% Projectile Harm Resistance,

+20% Electrical Harm Resistance

+25% Projectile Harm Resistance,

+25% Electrical Harm Resistance

+30% Projectile Harm Resistance,

+30% Electrical Harm Resistance

On Lunge:

Four Harm, 2 Stun Counters on something in 6m,

+5% Lunge Pace,

+5% Max Pace,

+5% Accel Bonus,

+5% Swim Pace

On Lunge:

Eight Harm, Three Stun Counters on something in 7m,

+10% Lunge Pace,

+10% Max Pace,

+10% Accel Bonus,

+10% Swim Pace

On Lunge:

Four Harm, 2 Stun Counters on something in 7.5m,

+15% Lunge Pace,

+15% Max Pace,

+15% Accel Bonus,

+15% Swim Pace

On Lunge:

16 Harm, 5 Stun Counters on something in 8m,

+20% Lunge Pace,

+20% Max Pace,

+20% Accel Bonus,

+20% Swim Pace

On Lunge:

20 Harm, 6 Stun Counters on something in 9m,

+25% Lunge Pace,

+25% Max Pace,

+25% Accel Bonus,

+25% Swim Pace

Bio-Electrical Tail[[[[edit]

  • Obtained by: Attain Infamy Rank Eight and Defeat Mama Maybelle

This evolution turns your tail right into a lightning projector, making your tailwhips launch waves of lightning, inflicting harm and placing stun counters on something close by. When a goal has 10 Stun counters they are going to change into motionless for a brief interval. A stun counter is eliminated each Three seconds.

Tier 1 Stats Tier 2 Stats (8,000 Fats) Tier Three Stats (10,000 Fats) Tier Four Stats (12,000 Fats, 175 Mutagen) Tier 5 Stats (14,000 Fats, 350 Mutagen)
On Tailwhip:

Four Harm, 1 Stun Counter on something in 30m

On Tailwhip: Eight Harm, 2 Stun Counters On Tailwhip:

12 Harm, 2 Stun Counters

On Tailwhip:

16 Harm, Three Stun Counters

On Tailwhip:

20 Harm, Three Stun Counters

Bio-Electrical Head[[[[edit]

  • Obtained by: Attain Infamy Rank 9 and Defeat Commander Percy Metcalf

This evolution releases an electrical shock if you ram boats, short-circuiting them.

Tier 1 Stats Tier 2 Stats (8,000 Fats) Tier Three Stats (10,000 Fats) Tier Four Stats (12,000 Fats, 175 Mutagen) Tier 5 Stats (14,000 Fats, 350 Mutagen)
On Slam:

Boat is immobilized for two seconds

On Slam:

Boat is immobilized for Four seconds

On Slam:

Boat is immobilized for six seconds

On Slam:

Boat is immobilized for Eight seconds

On Slam:

Boat is immobilized for 10 seconds

The Shadow Set is gained by finding all Landmarks in every of the completely different areas of Port Clovis. This Set is designed to be efficient in opposition to human and creature alike – prioritizing pace and deception, whereas using poison strikes to whittle down opponents.

  • Set Bonus: Max Pace (+1%/+3%/+6%/+10%)

Shadow Tooth[[[[edit]

  • Obtained by: Discover all Landmarks in Lifeless Horse Lake

This evolution attracts the blood of prey you chunk, therapeutic your self within the course of.

Tier 1 Stats Tier 2 Stats (8,000 Protein) Tier Three Stats (10,000 Protein) Tier Four Stats (12,000 Protein, 175 Mutagen) Tier 5 Stats (14,000 Protein, 350 Mutagen)
+6% Chunk Harm +12% Chunk Harm +18% Chunk Harm +24% Chunk Harm +30% Chunk Harm
On Chunk:

+30 Well being

On Chunk:

+35 Well being

On Chunk:

+40 Well being

On Chunk:

+45 Well being

On Chunk:

+50 Well being

Shadow Fins[[[[edit]

  • Obtained by: Discover all Landmarks in Golden Shores

This evolution releases a poison cloud if you evade. Evades will put poison counters on all close by targets. Bothered targets will undergo -1% pace, harm resistance, and harm output, in addition to .2 harm per second for every counter – and as much as 30 counters might be utilized. A poison counter is eliminated each Three seconds.

Tier 1 Stats Tier 2 Stats (8,000 Protein) Tier Three Stats (10,000 Protein) Tier Four Stats (12,000 Protein, 175 Mutagen) Tier 5 Stats (14,000 Protein, 350 Mutagen)
On Evade: Launch 1 Poison counter on something in 3m On Evade: Launch 2 Poison counter on something in 3.5m On Evade: Launch Three Poison counter on something in 4m On Evade: Launch Four Poison counter on something in 4.5m On Evade: Launch 5 Poison counter on something in 5m

Shadow Physique[[[[edit]

  • Obtained by: Discover all Landmarks in Sapphire Bay

This evolution offers you the Shadow Kind capacity. It recharges if you chunk or eat a creature. Shadow Kind slows the world round you whereas releasing an aura of poison every time you lunge. Poison clouds put poison counters on all close by targets, making them undergo -1% pace, harm resistance, and harm output, plus .2 harm per second for every counter – as much as 30 whole. A poison counter is eliminated each Three seconds.

Tier 1 Stats Tier 2 Stats (8,000 Protein) Tier Three Stats (10,000 Protein) Tier Four Stats (12,000 Protein, 175 Mutagen) Tier 5 Stats (14,000 Protein, 350 Mutagen)
+10% Accel Bonus,

+10% Max Pace,

+10% Lunge Pace,

+10% Swim Pace

+12.5% Accel Bonus,

+12.5% Max Pace,

+12.5% Lunge Pace,

+12.5% Swim Pace

+15% Accel Bonus,

+15% Max Pace,

+15% Lunge Pace,

+15% Swim Pace

+17.5% Accel Bonus,

+17.5% Max Pace,

+17.5% Lunge Pace,

+17.5% Swim Pace

+20% Accel Bonus,

+20% Max Pace,

+20% Lunge Pace,

+20% Swim Pace

On Lunge:

2 Poison Counters on something in 6m,

+10% Lunge Pace,

+10% Accel Bonus

On Lunge:

Four Poison Counters on something in 7m,

+12.5% Lunge Pace,

+12.5% Accel Bonus

On Lunge:

6 Poison Counters on something in 8m,

+15% Lunge Pace,

+15% Accel Bonus

On Lunge:

Eight Poison Counters on something in 9m,

+17.5% Lunge Pace,

+17.5% Accel Bonus

On Lunge:

10 Poison Counters on something in 10m,

+20% Lunge Pace,

+20% Accel Bonus

Shadow Tail[[[[edit]

  • Obtained by: Discover all Landmarks in Prosperity Sands

This evolution permits you to launch a ball of poison out of your tail if you tail whip. The ball will inflict harm on no matter it hits with a 30m vary, and launch a poison cloud that targets all close by creatures.

Tier 1 Stats Tier 2 Stats (8,000 Protein) Tier Three Stats (10,000 Protein) Tier Four Stats (12,000 Protein, 175 Mutagen) Tier 5 Stats (14,000 Protein, 350 Mutagen)
+10% Max Pace,

+10% Swim Pace

+12.5% Max Pace,

+12.5% Swim Pace

+15% Max Pace,

+15% Swim Pace

+17.5% Max Pace,

+17.5% Swim Pace

+20% Max Pace,

+20% Swim Pace

On Tailwhip:

25 harm from ball, plus 1 Poison Counter on something in 6m

On Tailwhip:

30 harm from ball, plus 2 Poison Counters on something in 7m

On Tailwhip:

35 harm from ball, plus 2 Poison Counters on something in 8m

On Tailwhip:

Four harm from ball, plus Four Poison Counter on something in 9m

On Tailwhip:

50 harm from ball, plus 5 Poison Counter on something in 10m

Shadow Head[[[[edit]

  • Obtained by: Discover all Landmarks in Caviar Key

This evolution strengthens your neck muscular tissues, permitting you to whip prey round with ease and lunge at nice speeds.

Tier 1 Stats Tier 2 Stats (8,000 Protein) Tier Three Stats (10,000 Protein) Tier Four Stats (12,000 Protein, 175 Mutagen) Tier 5 Stats (14,000 Protein, 350 Mutagen)
+2% Lunge Pace,

+5% Thrash Harm

+4% Lunge Pace,

+10% Thrash Harm

+6% Lunge Pace,

+15% Thrash Harm

+8% Lunge Pace,

+20% Thrash Harm

+10% Lunge Pace,

+25% Thrash Harm

Organ Evolutions fill all kinds of roles, can might be outfitted to bolster a selected attribute that you’re already elevating together with your different physique mutations, or can be utilized to fill gaps, or assist in exploration and gathering vitamins. Organs might be gained from all strategies – from story occasions, preventing Apex Predators and Bounty Hunters, and uncovering Landmarks in sure areas.

Superior Sonar[[[[edit]

  • Obtained by: Attain the Fawtick Bayou Grotto

This evolution improves the vary, cooldown, and sensitivity of your sonar capacity.

Tier 1 Stats Tier 2 Stats (2,000 Protein) Tier Three Stats (8,000 Protein) Tier Four Stats (10,000 Protein, 175 Mutagen) Tier 5 Stats (12,000 Protein, 350 Mutagen)
+50% Sonar Radius,

-10% Sonar Cooldown

+100% Sonar Radius,

-20% Sonar Cooldown

+150% Sonar Radius,

-30% Sonar Cooldown

+200% Sonar Radius,

-40% Sonar Cooldown

+300% Sonar Radius,

-50% Sonar Cooldown

  • Obtained by: Attain Infamy Rank 2 and Defeat Bobbie Bojangles

This evolution will increase your well being and resistance to being knocked off a ship by the melee assaults of crewmembers.

Tier 1 Stats Tier 2 Stats (6,000 Minerals) Tier Three Stats (8,000 Minerals) Tier Four Stats (10,000 Minerals, 175 Mutagen) Tier 5 Stats (12,000 Minerals, 350 Mutagen)
+150 Max Well being,

+20 Boat Crew Knockback Resistance

+300 Max Well being,

+30 Boat Crew Knockback Resistance

+400 Max Well being,

+40 Boat Crew Knockback Resistance

+500 Max Well being,

+50 Boat Crew Knockback Resistance

+600 Max Well being,

+60 Boat Crew Knockback Resistance

Amphibious[[[[edit]

  • Obtained by: Defeat the Fawtick Bayou Apex Alligator

This evolution permits you to survive longer and transfer quicker on land.

Tier 1 Stats Tier 2 Stats (2,000 Fats) Tier Three Stats (3,000 Fats) Tier Four Stats (5,000 Fats, 80 Mutagen) Tier 5 Stats (6,000 Fats, 160 Mutagen)
+10% Land Pace,

+25% Survival Time on Land

+20% Land Pace,

+50% Survival Time on Land

+30% Land Pace,

+75% Survival Time on Land

+40% Land Pace,

+100% Survival Time on Land

+50% Land Pace,

+125% Survival Time on Land

Protein Digestion[[[[edit]

  • Obtained by: Find all Fawtick Bayou Landmarks

This evolution will increase what number of Proteins you acquire and Well being you heal by feeding.

Tier 1 Stats Tier 2 Stats (6,000 Minerals) Tier Three Stats (8,000 Minerals) Tier Four Stats (10,000 Minerals, 175 Mutagen) Tier 5 Stats (12,000 Minerals, 350 Mutagen)
+10% Protein,

+10% Well being on Feeding

+15% Protein,

+15% Well being on Feeding

+20% Protein,

+20% Well being on Feeding

+25% Protein,

+25% Well being on Feeding

+30% Protein,

+30% Well being on Feeding

Fats Digestion[[[[edit]

  • Obtained by: Defeat Scaly Pete in Sapphire Bay Boss Combat

This evolution will increase how a lot Fats you acquire and Well being you heal by feeding.

Tier 1 Stats Tier 2 Stats (6,000 Protein) Tier Three Stats (8,000 Protein) Tier Four Stats (10,000 Protein, 175 Mutagen) Tier 5 Stats (12,000 Protein, 350 Mutagen)
+10% Fats,

+10% Well being on Feeding

+15% Fats,

+15% Well being on Feeding

+20% Fats,

+20% Well being on Feeding

+25% Fats,

+25% Well being on Feeding

+30% Fats,

+30% Well being on Feeding

Mineral Digestion[[[[edit]

  • Obtained by: Attain Infamy Rank Three and Defeat Pookie Paul

This evolution will increase what number of Minerals you acquire and Well being you heal by feeding.

Tier 1 Stats Tier 2 Stats (6,000 Fats) Tier Three Stats (8,000 Fats) Tier Four Stats (10,000 Fats, 175 Mutagen) Tier 5 Stats (12,000 Fats, 350 Mutagen)
+10% Minerals,

+10% Well being on Feeding

+15% Minerals,

+15% Well being on Feeding

+20% Minerals,

+20% Well being on Feeding

+25% Minerals,

+25% Well being on Feeding

+30% Minerals,

+30% Well being on Feeding

Adrenal Gland[[[[edit]

  • Obtained by: Attain Infamy Rank Four and Defeat Candyman Curtis

This evolution will increase your pace if you find yourself badly injured.

Tier 1 Stats Tier 2 Stats (3,000 Protein) Tier Three Stats (4,000 Protein) Tier Four Stats (5,000 Protein, 80 Mutagen) Tier 5 Stats (6,000 Protein, 160 Mutagen)
+10% Max Pace,

+10% Evade Pace,

+10% Lunge Pace,

+10% Accel Bonus,

+10% Swim Pace

+15% Max Pace,

+15% Evade Pace,

+15% Lunge Pace,

+15% Accel Bonus,

+15% Swim Pace

+20% Max Pace,

+20% Evade Pace,

+20% Lunge Pace,

+20% Accel Bonus,

+20% Swim Pace

+25% Max Pace,

+25% Evade Pace,

+25% Lunge Pace,

+25% Accel Bonus,

+25% Swim Pace

+30% Max Pace,

+30% Evade Pace,

+30% Lunge Pace,

+30% Accel Bonus,

+30% Swim Pace

Mutagen Digestion[[[[edit]

  • Obtained by: Attain Infamy Rank 7 and Defeat Lieutenant Shannon Sims

This evolution will increase what number of Mutagens you acquire and Well being you heal by feeding.

Tier 1 Stats Tier 2 Stats (6,000 Fats) Tier Three Stats (8,000 Fats) Tier Four Stats (10,000 Fats, 175 Mutagen) Tier 5 Stats (12,000 Fats, 350 Mutagen)
+10% Mutagens,

+10% Well being on Feeding

+15% Mutagens,

+15% Well being on Feeding

+20% Mutagens,

+20% Well being on Feeding

+25% Mutagens,

+25% Well being on Feeding

+30% Mutagens,

+30% Well being on Feeding

Strengthened Cartilage[[[[edit]

  • Obtained by: Find all Landmarks in The Gulf

This evolution will increase your resistance to break.

Tier 1 Stats Tier 2 Stats (6,000 Minerals) Tier Three Stats (8,000 Minerals) Tier Four Stats (10,000 Minerals, 80 Mutagen) Tier 5 Stats (12,000 Minerals, 160 Mutagen)
+5% Harm Resistance +7.5% Harm Resistance +10% Harm Resistance +12.5% Harm Resistance +15% Harm Resistance

Subliminal Evasion[[[[edit]

  • Obtained by: Defeat The Gulf’s Apex Predator Sperm Whale

This evolution makes usually hostile wildlife which are a fraction of your dimension impartial to you.

Tier 1 Stats Tier 2 Stats (3,000 Fats) Tier Three Stats (4,000 Fats) Tier Four Stats (5,000 Fats, 80 Mutagen) Tier 5 Stats (6,000 Fats, 160 Mutagen)
Fish smaller than 50% of your dimension are impartial Fish smaller than 60% of your dimension are impartial Fish smaller than 70% of your dimension are impartial Fish smaller than 80% of your dimension are impartial Fish smaller than 90% of your dimension are impartial

Brutal Muscle mass[[[[edit]

  • Obtained by: Attain Infamy Rank 10 and Defeat Captain Robert Brunlett

This evolution will increase your swimming pace and the harm of your tail whip.

Tier 1 Stats Tier 2 Stats (6,000 Protein) Tier Three Stats (8,000 Protein) Tier Four Stats (10,000 Protein, 175 Mutagen) Tier 5 Stats (12,000 Protein, 350 Mutagen)
+10% Max Pace,

+10 Tailwhip Harm,

+10% Accel Bonus,

+10% Tailwhip Pressure,

+10% Swim Pace

+15% Max Pace,

+15 Tailwhip Harm,

+15% Accel Bonus,

+15% Tailwhip Pressure,

+15% Swim Pace

+20% Max Pace,

+20 Tailwhip Harm,

+20% Accel Bonus,

+20% Tailwhip Pressure,

+20% Swim Pace

+25% Max Pace,

+25 Tailwhip Harm,

+25% Accel Bonus,

+25% Tailwhip Pressure,

+25% Swim Pace

+30% Max Pace,

+30 Tailwhip Harm,

+30% Accel Bonus,

+30% Tailwhip Pressure,

+30% Swim Pace

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