The primary Murderer’s Creed’s side-missions had been conceived throughout a 5 day shut-in, dev claims

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Second solely to Grand Theft Auto, Murderer’s Creed could have left the biggest mark on open-world video games as we all know them. However whereas we’ve all had our digs at climbable towers and cluttered maps, one Ubisoft developer claims that a few of the historic stab ’em up’s most tangential actions weren’t spurred on by the workforce – however as an alternative crunched out in a five-day haze after failing to excite a chief government’s child.


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