XCOM Chimera Squad character information: each agent’s position defined

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XCOM Chimera Squad has you’re taking command of 11 specialised items. Every one has a dramatically totally different position that you should utilize to your benefit in battles, and skills that you could unlock as you employ them in missions. Some brokers work very effectively with others, permitting for combos to rapidly take out enemies.

XCOM Chimera Squad character information

Our XCOM Chimera Squad character information will clarify all 11 brokers accessible to you within the recreation, their roles in your squad, and what builds work for them the perfect. Be at liberty to go again to our primary XCOM Chimera Squad information hub for extra ideas and tips.

New brokers will periodically be accessible to you as you progress by way of the marketing campaign. You’ll get a collection of three at a time to select from and there are a complete of 11 within the recreation. You’ll start the sport with Godmother, Cherub, Terminal, and Verge already on the squad if you happen to did the tutorial, however a free selection between any 4 of the brokers if you happen to didn’t do the tutorial. We’re nonetheless understanding the perfect builds for every character, however within the sections beneath, you can find all of the identified details about every agent.

The entire stats for every character beneath are based mostly on the “Regular” problem setting and can fluctuate barely between totally different problem settings.




Godmother

  • Species: Human
  • Class: Ranger
  • Specialities: Offence, stealth, and ambush
  • Beginning weapon: Shotgun

Base stats

Well being Mobility Purpose Will Dodge Crit
8 12 65 40 0 0

Skills

  • Scattershot: Godmother fires the shotgun in a short-range cone, damaging a number of targets. Prices two ammo.
  • Alpha Strike: Godmother fires the shotgun in the course of the breach and can take her flip earlier on the timeline. Godmother additionally beneficial properties one bonus motion on her first flip. One use per mission. (Unlock at Deputy Agent rank)
  • Final Stand: If Godmother is unimpaired and takes sufficient injury to start Bleeding out, she is as an alternative decreased to at least one HP and is given a flip instantly after the present flip. One use per mission. (Unlock selection at Discipline Agent rank)
  • Flush: Godmother takes a shot at an enemy, forcing them to reposition. The shot does no injury. One flip cooldown. (Unlock selection at Discipline Agent rank)
  • Ventilate: Godmother fires a shotgun blast that’s assured to hit and destroy the goal’s cowl. Prices three ammo. Three flip cooldown. (Unlock at Particular Agent rank)
  • Shut Fight Specialist: Godmother takes a response shot at enemies that get too shut. Requires ammo. (Unlock selection at Senior Agent rank)
  • Untouchable: If Godmother downs an enemy throughout their flip, the subsequent assault in opposition to her will miss. (Unlock selection at Senior Agent rank)
  • Time beyond regulation: Godmother instantly beneficial properties bonus crit and dodge, and takes a further flip in three turns. Bonuses final till the tip of the additional flip. Free motion. One use per mission. (Unlock at Principal Agent)

Suggestions

  • Godmother is a rush-and-gun sort of unit initially, however is surprisingly adaptable. You should use her to maneuver round enemy flanks and blast a number of foes together with her Scattershot skill.
  • In case you unlock the Flush skill, she will have any unit that has overwatch enabled hearth on the enemy as they transfer to new cowl.


Cherub

  • Species: Hybrid
  • Class: Warden
  • Specialities: Shields, defending allies, and tank
  • Beginning weapon: Pistol

Base stats

Well being Mobility Purpose Will Dodge Crit
8 10 65 40 0 0

Skills

  • Kinetic Protect: Cherub locations an power protect on self or ally to stop all injury of the subsequent assault. Cherub beneficial properties one cost when the power protect is destroyed. Doesn’t robotically finish the flip.
  • Kinetic Protect Cost: Cherub can achieve as much as two expenses by defending allies with Kinetic Protect. Having cost grants bonuses to a number of talents.
  • Charged Bash: Cherub bashes an enemy with the power protect consuming all cost. If cost is consumed, deal injury in a cone behind the enemy. Harm will increase with cost. Replaces subdue.
  • Phalanx: Enemies focus their hearth on Cherub, ignoring all different XCOM items at this breach level. Block all injury and achieve one cost level for every assault. One use per mission. (Unlocks at Deputy Agent rank)
  • Generator: Cherub beneficial properties one cost on the finish of every encounter. (Unlock selection at Discipline Agent rank)
  • Guard: On the finish of the flip achieve +1 armor, achieve half-cover bonus even when flanked, and turn into half-cover for friendlies. Guard breaks after being attacked. (Unlock selection at Discipline Agent rank)
  • Overload: Cherub can now retailer three expenses and beneficial properties bonus mobility when charged. (Unlocks at Particular Agent rank)
  • Recharge: Utilizing Charged Bash to render an enemy unconscious refills one cost. (Unlock selection at Senior Agent rank)
  • Resonance Discipline: Allies with a Kinetic Protect achieve 15 purpose. (Unlock selection at Senior Agent rank)
  • Supercharge: Cherub spends all saved expenses and will increase the first weapon injury of allies, whereas putting a Holo-target impact on all enemies. The length of the impact will increase with Cost spent. One use per mission. (Unlock at Principal Agent)

Suggestions

  • Cherub serves two functions. He can use his common protect to bash enemies for a non-lethal takedown, thus capturing a weakened enemy. His Kinetic Protect skill when it’s broken may also cost the common protect’s energy, making it deal much more injury.
  • It’s often greatest to make Cherub both go first to knock out an enemy, or within the slot the place a unit is unable to fireside their gun. Since he makes use of a pistol, it’s not as highly effective as among the different early recreation weapons.
  • He’s additionally a little bit of a tank, permitting him to take hits to guard weaker enemies. This works effectively with Blueblood and Claymore who can hit a number of targets he can lure in along with his Phalanx skill.




Terminal

  • Species: Human
  • Class: Medic
  • Specialities: Therapeutic and help
  • Beginning weapon: Submachine Gun

Base stats

Well being Mobility Purpose Will Dodge Crit
9 10 65 40 0 0

Skills

  • Safeguard: Terminal sends the “Gremlin” to an ally to revive 4 HP, cleanse burning, acid, and poison results, and grant 20 defence. Terminal can goal herself with Safeguard. Doesn’t robotically finish the flip.
  • Hack Door: Hack open a door initially of a breach.
  • Gremlin Stabilize: Stops an agent from bleeding out.
  • Refresh: Heals all allies at her breach level for 2 HP. One use per mission. (Unlocks at Deputy Agent rank)
  • Maintain: If Terminal takes sufficient injury to start bleeding out, she is as an alternative decreased to at least one HP and instantly enters stasis for one flip. One use per mission. (Unlock selection at Discipline Agent rank)
  • Pin Down: Terminal shoots non-damaging suppressive hearth at a goal to push their flip down the timeline. Two flip cooldown. (Unlock selection at Discipline Agent rank)
  • Cooperation: Terminal coordinates with a close-by unimpared ally to grant them a direct bonus motion. Cooperation has a 3 flip cooldown. (Unlock at Particular Agent rank)
  • Armor System: Upgrades Safeguard to supply +1 armor to the protected unit. (Unlock selection at Senior Agent rank)
  • Resilience: Terminal heals as much as full on the finish of each encounter. (Unlock selection at Senior Agent rank)
  • Second Wind: Terminal sends the “Gremlin” to all allies, restoring 4HP, cleaning burning, acid, and poison results, and stabilizing allies who’re bleeding out. One use per mission. (Unlock at Principal Agent)

Suggestions

  • Solely assault with Terminal if she doesn’t have some therapeutic that she must do, or if she may simply kill off an enemy that’s about to behave. Keep in mind to test first for the injury that you’d deal and see if it’s definitely worth the danger.
  • She will be able to buff both allies who’re defensive tanks like Cherub or Axiom, or assist Blueblood deal tons of harm.




Verge

  • Species: Sectoid
  • Class: Envoy
  • Specialities: Psionics and power manipulation
  • Beginning weapon: Assault rifle

Base stats

Well being Mobility Purpose Will Dodge Crit Psi
7 10 65 50 0 15 50

Skills

  • Neural Community: Verge beneficial properties +10 purpose for every enemy within the Neural Community. Sure talents will add items to the Neural Community.
  • Stupor: Verge psionically stuns a goal for one to 2 actions and provides them to the Neural Community. Can not goal enemies within the Neural Community.
  • Battle Insanity: Verge psionically assaults an enemy’s thoughts making them go berserk and assault a close-by goal. Provides them to the Neural Community. Can not goal enemies within the Neural Community.
  • Levitation: Verge lifts an enemy into the air eradicating their cowl bonuses in the course of the breach. Levitation cancels all Alert or Aggressive enemy behaviours. (Unlock at Deputy Agent rank)
  • Crowdsource: Verge beneficial properties +5 purpose and +10 vital likelihood for every enemy within the Neural Community. (Unlock selection at Discipline Agent rank)
  • Collar: Enemies within the Neural Community that might be killed are rendered unconscious as an alternative. (Unlock selection at Discipline Agent rank)
  • Mindflay: Verge lashes out along with his thoughts, dealing psychological injury to all enemies on the Neural Community. Harm from Mindflay will render enemies unconscious as an alternative of killing them. (Unlock at Particular Agent rank)
  • Community Therapeutic: Verge heals one HP for every enemy within the Neural Community on the finish of the flip. (Unlock selection at Senior Agent rank)
  • Slam: Levitation slams the enemy into the bottom dealing one to a few psychological injury and including the unit to the Neural Community. Harm from Slam will render enemies unconscious as an alternative of killing them. (Unlock selection at Senior Agent rank)
  • Puppeteer: Verge thoughts controls all enemies within the Neural Community. The impact solely lasts for the rest of the flip. One use per mission. (Unlock at Principal Agent)

Suggestions

  • If a bunch of enemies are shut collectively, use Battle Insanity on an enemy inclined to thoughts management. It could make it so to hit these which can be more durable to hit.
  • You possibly can solely add an enemy to the Neural Community as soon as and as soon as they’re useless, they’re gone from the community.
  • Verge is a little bit of a glass cannon, so ensure he’s effectively protected. Cherub is an efficient companion for Verge as he can use his Kinetic Protect skill to guard him.




Shelter

  • Species: Human
  • Class: Psion
  • Specialities: Psionics, ally buffs, and psychological assaults.
  • Beginning weapon: Submachine Gun

Base stats

Well being Mobility Purpose Will Dodge Crit Psi
7 10 65 50 0 0 50

Skills

  • Relocate: Shelter psionically swaps positions with the focused enemy or ally. Doesn’t robotically finish the flip.
  • Dazzle: Shelter launches a Psionic Blast that disorientates all enemies close to the breach level. Focused enemy is disorientated for an additional flip. One use per mission. (Unlock at Deputy Agent rank)
  • Temporal Shift: Upgrades Relocate in order that it delays the subsequent flip of relocated enemies. (Unlock selection at Discipline Agent rank)
  • Distortion Discipline: Upgrades Relocate in order that relocated XCOM items, together with Shelter, achieve +50 Defence till their subsequent flip. (Unlock selection at Discipline Agent rank)
  • Soulfire: Shelter launches a Psionic Blast at an natural enemy, delaying their subsequent flip. Does assured injury and ignores cowl and armor. Two flip cooldown. (Unlock at Particular Agent rank)
  • Solace: Shelter is surrounded by an aura that instantly extinguishes or blocks any psychological impairments for himself and any close by allies. (Unlock selection at Senior Agent rank)
  • Soul Storm: Upgrades Soulfire to heal Shelter for half the injury dealt. (Unlock selection at Senior Agent rank)
  • Fracture: Shelter creates a Psionic clone that may use the Psionic talents Relocate and Soulfire. One use per mission. (Unlock at Principal Agent)

Suggestions

  • Shelter makes use of his psionic talents to help the squad, reasonably than deal injury to enemies.
  • Swapping with allies and enemies means that you can get damage allies out of bother and nearer to Terminal to heal, or deliver enemies out of hiding.
  • Zephyr is a good companion choice for Shelter as he can use his talents to deliver enemies to her whereas she’s in overwatch, so she will forcibly introduce her boot to their faces.




Patchwork

  • Species: Human
  • Class: Operator
  • Specialities: Utility, and digital disruption
  • Beginning weapon: Assault rifle

Base stats

Well being Mobility Purpose Will Dodge Crit
8 10 65 40 0 0
  • Chaining Jolt: Patchwork sends the “Gremlin” to an enemy to jolt them. Assault chains to close by enemies. Harm is elevated in opposition to robotic enemies.
  • Hack Door: Hack open a door initially of a breach.
  • Fight Scanners: The “Gremlin” scans the room, making use of holo concentrating on to all enemies. Enhance the squad’s purpose by +15% in opposition to marked enemies. One use per mission. (Unlock at Deputy Agent rank)
  • Voltaic Arc: The “Gremlin” shocks enemies in the event that they transfer too near Patchwork or if Patchwork strikes too near them. This assault chains to close by enemies. (Unlock selection at Discipline Agent rank)
  • Risk Recognition: Upgrades Fight Scanners to have one extra use per mission and grant +25 crit to all allies on the breach level. (Unlock selection at Discipline Agent rank)
  • Reprogram: Patchwork sends the “Gremlin” to reprogram a robotic enemy and take management of them. Impact lasts for 3 turns. 4 flip cooldown if the reprogram succeeds. One flip cooldown if the reprogram fails.
  • Stasis Discipline: Patchwork sends the “Gremlin” to position goal uinit into stasis for one flip. The unit can’t assault however is proof against all injury. Can be utilized on allies and enemies. Stasis Discipline has a two flip cooldown. (Unlock at Particular Agent rank)
  • Shock Remedy: Upgrades Chaining Jolt to disorient and probably stun targets. (Unlock selection at Senior Agent rank)
  • Excessive Voltage: Chained electrical assaults from Chaining Jolt or Voltaic Arc deal 1-Three further injury. (Unlock selection at Senior Agent rank)
  • Capacitor Discharge: Patchwork sends the “Gremlin” to a location the place it emits a considerable electrical discharge, damaging and probably beautiful all close by items. Robotic items take extra injury. One use per mission. (Unlock at Prinicpal Agent rank)

Suggestions

  • Chaining Jolt is unbelievable in opposition to clumps of enemies, weaker foes which can be more durable to hit, and robots. Ensure you use it when you possibly can.
  • Her Fight Scanners skill is a good pairing for enemies that want elevated purpose. Blueblood specifically advantages from having this talent used on him because it negates the penalty for his Deadeye skill.




Blueblood

  • Species: Human
  • Class: Gunslinger
  • Specialities: Precision capturing and a number of photographs
  • Beginning weapon: Pistol

Base stats

Well being Mobility Purpose Will Dodge Crit
7 11 75 40 0 10

Skills

  • Deadeye: Blueblood takes a shot with -15% purpose penalty for a +50% injury enhance. Doesn’t finish the flip if used as first motion.
  • Desperado: Commonplace pistol hearth and Deadeye price an motion and don’t robotically finish the flip if Agent has actions remaining.
  • Lancer Shot: Agent fires his Lancer Pistol at a goal, ignoring cowl bonuses. (Unlock at Deputy Agent rank)
  • Heat Welcome: The primary shot in every clip disorients the goal. (Unlock selection at Discipline Agent rank)
  • Ever Vigilant: Blueblood robotically prompts overwatch if the final motion of his flip is spent transferring. Consists of utilizing talents that may present motion, comparable to Subdue or Stabilize. (Unlock selection at Discipline Agent rank)
  • Part Lance: Blueblood fires Lancer Pistol in a straight line blast. The shot ignores line of sight and is unaffected by cowl bonuses. Three flip cooldown. (Unlock at Particular Agent rank)
  • Fond Farewell: The final shot in every clip offers double injury. (Unlock selection at Senior Agent rank)
  • Cascade Lance: Part Lance upgrades to ramp up its injury for every subsequent enemy it hits in a single blast. (Unlock selection at Senior Agent rank)
  • Faceoff: Blueblood fires his pistol at each enemy in line of sight, restricted by ammo. One use per mission. (Unlock at Principal Agent)

Suggestions

  • Mix him with allies that may buff his assault and purpose, since he can hearth highly effective photographs at a number of targets. Terminal and Cherub are good choices right here.




Claymore

  • Species: Human
  • Class: Demo Professional
  • Specialities: Explosives, AOE injury, and breaching
  • Beginning weapon: Shotgun

Base stats

Well being Mobility Purpose Will Dodge Crit
9 9 65 40 0 0

Skills

  • Shrapnel Bomb: Claymore throws an explosive that detonates after a number of turns. The explosive doesn’t deal injury by way of cowl and could be focused to detonate it early. Doesn’t finish the flip if used as first motion.
  • Concussive Cost: Claymore detonates a strong cost, rupturing all enemies close to the breach level. Usable on wall breach factors. One use per mission. (Unlock at Deputy Agent rank)
  • Fortitude: Claymore is proof against the results of all grenades and environmental hazards. (Unlock selection at Discipline Agent rank)
  • Improvised Explosives: Claymore regenerates a cost for carried grenades on the finish of every encounter. (Unlock selection at Discipline Agent rank)
  • Sticky Grenade: Claymore throws a grenade that adheres to an enemy, inflicting them to fall again to a brand new location. When the unit stops operating, the grenade explodes. 4 flip cooldown. Ends the flip. (Unlock at Particular Agent rank)
  • Heavy Shrapnel: Upgrades the Shrapnel Bomb to deal injury by way of cowl. (Unlock selection at Senior Agent rank)
  • Impending Doom: Upgrades Shrapnel Bomb to right away rupture targets inside its blast radius upon touchdown. (Unlock selection at Senior Agent rank)
  • Barrage: Shrapnel Bomb and Sticky Grenade do +1 injury and don’t robotically finish the flip. Shrapnel Bomb can now be used greater than as soon as per flip. (Unlock at Principal Agent rank)

Suggestions

  • Claymore is the demolitions skilled of the group. There are Claymore particular breach factors, so hold an eye fixed out for these whereas in setup.
  • Since explosives have AOE injury, pairing him with allies like Verge and Shelter could be very efficient since they displace enemies and bunch them collectively.
  • Explosives take away cowl and deal injury to allies, so watch out when utilizing them.




Axiom

  • Species: Muton
  • Class: Breaker
  • Specialities: Excessive injury
  • Beginning weapon: Shotgun

Base stats

Well being Mobility Purpose Will Dodge Crit
9 12 65 40 0 0

Skills

  • Smash: Axiom expenses to a goal and smashes down with each fists. Likelihood to disorientate, stun, or render unconscious. Greater rage improves the prospect to use a disabling impact.
  • Rage: Greater rage raises the prospect of making use of disabling results with melee assaults, but additionally will increase the chance of going berserk. Rage could be elevated manually or by taking injury.
  • Psych Up: Axiom will increase his rage. Greater rage raises the prospect of making use of disabling results with melee assaults, but additionally will increase the chance of going berserk. Rage can be gained whereas taking injury.
  • Battering Ram: Burst by way of a door breach level with an opportunity to panic close by enemies. Panic likelihood will increase with rage. (Unlock at Deputy Agent rank)
  • Aftershock: Upgrades Smash to use a small quantity of harm to close by enemies. The additional targets even have an opportunity to turn into disorientated, shocked, or rendered unconscious. (Unlock selection at Discipline Agent rank)
  • Shrug It Off: Axiom has an opportunity to cut back the injury from an incoming assault to at least one. (Unlock selection at Discipline Agent rank)
  • Adrenal Surge: Smash and Psych Up don’t finish the flip or have cooldowns. 4 flip cooldown. (Unlock at Particular Agent rank)
  • Concern Issue: Upgrades Smash to provide it an opportunity to panic close by enemies. Likelihood will increase with Rage. (Unlock selection at Senior Agent rank)
  • Regeneration: Axiom regenerates a small quantity of HP initially of his flip. (Unlock selection at Senior Agent rank)
  • Quake: Axiom leaps up and slams the bottom, destroying close by cowl and damaging close by items. One use per mission. (Unlock at Principal Agent rank)

Suggestions

  • If enemies like to cover behind cowl so much, Axiom can break it down, leaving foes susceptible to the remainder of your squad.




Torque

  • Species: Inquisitor
  • Class: Viper
  • Specialities: Enemy/ally repositioning, poison
  • Beginning weapon: Submachine gun

Base stats

Well being Mobility Purpose Will Dodge Crit
8 11 65 40 20 0

Skills

  • Bind: Torque wraps up an enemy, dealing injury and stopping them from performing on their flip. Certain enemies can’t be focused by XCOM for danger of damaging Torque. Free motion.
  • Tongue Pull: Agent shoots out their tongue to seize a unit and pull them into melee vary. Can be utilized on enemies and allies. Some outsized targets can’t be pulled.
  • Poison Immunity: Torque is of course proof against the results of poison.
  • Adaptable: Torque can naturally enter by way of vent breach factors.
  • Poisonous Greeting: Torque spits a blast of poison at a goal. The enemy will stay poisoned for 2 turns. (Unlock at Deputy Agent rank)
  • Tight Squeeze: Upgrades Bind to deal extra injury. (Unlock selection at Discipline Agent rank)
  • Onerous Goal: Torque beneficial properties further mobility on the primary flip of each encounter and a everlasting bonus to dodge. (Unlock selection at Discipline Agent rank)
  • Poison Spit: Torque spits out a blast of poison that explodes right into a lethal pool. Poisons all items within the space and does a small quantity of harm on impression. Three flip cooldown. (Unlock at Particular Agent rank)
  • Bolstered Scales: Torque beneficial properties +1 armor when binding an enemy and won’t launch the bind upon taking injury. (Unlock selection at Senior Agent rank)
  • Artificial Venom: Torque beneficial properties a bonus to crit in opposition to poisoned enemies and can heal when ending a flip whereas standing in poison. (Unlock selection at Senior Agent rank)
  • Vicious Chunk: Torque rears up and swiftly strikes an adjoining goal with a devastating chew, dealing main injury and making use of poison. Three flip cooldown. (Unlock at Principal Agent rank)

Suggestions

  • Since she’s a snake, she will slither into the vents, providing you with a novel entry level. Take her on missions the place vents are a breach level.
  • Use her talents to immobilise an enemy and poison them. She will be able to additionally drag them out of canopy.
  • Her talents synchronise effectively with the likes of Shelter as locking enemies in place makes her venomous assaults all of the extra devastating.




Zephyr

  • Species: Hybrid
  • Class: Hellion
  • Specialities: Melee solely, shut quarters, excessive mobility
  • Beginning weapon: Pangolin Gauntlets

Base stats

Well being Mobility Purpose Will Dodge Crit
8 14 75 40 0 0

Skills

  • Crippling Blow: Zephyr punches an enemy and inflicts certainly one of a number of standing results. The impact is both disarm, disorient, stun, or root. This assault can’t miss and can set off Momentum.
  • Fearless Advance: Zephyr blitzes towards an enemy and melee assaults them after the breach. This can place Zephyr close to the enemy. If the enemy was alert, their alert breach motion is cancelled.
  • Momentum: Zephyr is proof against root and beneficial properties a further transfer motion after utilizing Crippling Blow.
  • Parry: The additional motion from Momentum could be spent to stop injury from the subsequent assault as an alternative of transferring. (Unlock at Deputy Agent rank)
  • Lockdown: Zephyr assaults any enemy that enters or assaults from melee vary. (Unlock choice at Discipline Agent rank)
  • Strain Level: Melee assaults that might deal deadly injury will as an alternative render enemies unconscious. Melee assaults do +1 injury. Replaces subdue. (Unlock choice at Discipline Agent rank)
  • Crowd Management: Zephyr rapidly darts round and assaults each close by enemy earlier than returning to her authentic place. Two flip cooldown. (Unlock at Particular Agent rank)
  • Transferring Goal: Momentum can be triggered by Subdue and Crowd Management, and Zephyr doesn’t set off overwatch or response hearth. (Unlock selection at Senior Agent rank)
  • Very important Strike: Melee assaults will ignore armor. (Unlock selection at Senior Agent rank)
  • Reaper: Zephyr enters Reaper Mode. With Reaper energetic, downing enemies with melee assaults grants an additional motion. Every subsequent melee assault has decreased injury. 4 flip cooldown. (Unlock at Principal Agent rank)

Suggestions

  • She will be able to solely assault at melee vary, however if you happen to can set off her overwatch skill, it does extremely excessive injury. Pair her with Torque, Verge, or Shelter to benefit from this.
  • In case your goal is one the place it’s essential collect some objects from a chest, it’s solely doable for Zephyr to seize the merchandise then punch an enemy on the way in which again to the Evac level.
  • Having her Strain Level skill implies that you’ll collect extra Intel, so could also be extra useful in the long term.

XCOM Chimera Squad information sequence

Thanks for studying our XCOM Chimera Squad agent information. It is best to now know a bit of extra about your teammates and the way greatest to make use of them in missions. Take a look at the remainder of our guides to uncover extra stuff in regards to the amenities on provide.

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